BASKETBALL

ASSOCIATION
HOME
CONTACT US
ABOUT US
GUESTBOOK
FILCOM ACTIVITIES
KIDS LEAGUE CLINIC
CAREER OPPORTUNITIES
REGISTRATION/RELEASE FORM
FILCOM DONATION
FILCOM ANNOUNCEMENTS
JUNE TOURNAMENT CHAMPIONS
UPCOMING EVENTS
WAITING TEAM LIST
INJURIES REPORT
INJURY PREVENTION/BODY MA
PLAYER PROFILES
PLAYER INTERVIEWS
TEAM VIDEOS
OPEN DIVISION
6 FEET AND UNDER
D-LEAGUE DIVISION
30 AND OVER
MILPITAS LEAGUE
VALLEJO FILCOM LEAGUE
JUNIOR FILCOM LEAGUE
UPCOMING TOURNAMENTS
SPONSORS
FILCOM LEGENDS
RULES & REGULATIONS
MARCH TOURNAMENT
PAST CHAMPIONS
SITE MAP
East Bay
Las Vegas

** PLEASE BE AWARE OF THE CHANGES FOR THE UPCOMING LEAGUES ** 

 

TO INSURE THAT OUR LEAGUE RUNS SMOOTHLY, EFFECTIVELY, AND MOST OF FAIRLY COMMITTEE RESERVES THE RIGHT TO CHANGE OUR RULES AND REGULATIONS AT ANY TIME AS WE SEE FIT.

 

 

PAYMENTS

All payments are Non- Refundable and all payments must be made in FULL before tip-off. The committee will be the ONLY ONE handling any issues regarding payment for all leagues and tournaments. NO PAY NO PLAY!! NO EXCEPTIONS!!  You can contact committee only.  A $35 charge will be added to your fee if your check is returned.

 

CODE OF CONDUCTS

 

TO INSURE THAT OUR LEAGUE RUNS SMOOTHLY, EFFECTIVELY, AND MOST OF FAIRLY COMMITTEE RESERVES THE RIGHT TO CHANGE OUR RULES AND REGULATIONS AT ANY TIME AS WE SEE FIT.

 

SECTION 1 DEFINITIONS
Subject A: COMMITTEE
A1. Responsible for administration of the league.
Subject B: OFFICIAL
B1. Person on the court to administer the official rules of play. Also includes committee and staff.
Subject C: TEAM CAPTAIN

C1. Person designated as team spokesman (may be a player or non-player)
Subject D: INDIVIDUAL
D1. Team captain, manager, coach, player, fan or spectator.
Subject E: CONTEST AREA

E1. The playing court and surrounding area.

 

SECTION 2 IMPLEMENTATION PROCEDURES

Subject A: EJECTION
A1. Any player(s) ejected from a game may be asked to leave the playing area immediately or will receive an automatic one game suspension.
A2. Any player who is ejected for the second time in a season will be ineligible to participate for the remainder of the season.
A3. Any team captain/player(s) who receives two (2) technical fouls against them will be ejected from the game.
NOTE: The committee or game official may suspend a player from a current game. When requested, a suspended player must remove himself immediately from the contest area. If a suspended player does not leave the contest area, then the team captain and members are responsible for the removal. The committee or game official will provide a “two minute clause” where at some point a player will be allowed two minutes to leave the contest area. If the time limit is not met, the contest will be forfeited to the opponent. A suspended player may remain in the gym only if they remain orderly and this is within the game official discretion. If there are additional outbursts or threats, the player will be asked to leave the gym. Police assistance may be requested. Failure to leave will cause the team to forfeit.

 

Subject B: SUSPENSION
B1. Depending on the incident and upon review, FilCom reserves the right to determine the length of the suspension. Each incident will be reviewed and the team captain will be informed of the decision within a reasonable length of time.
B2. A suspended player who plays a game(s) during the suspension shall cause their team to forfeit.
B3. Any player suspended from a league game will sit out for the remainder of the league.
NOTE: Players suspended from a game will be automatically suspended from the next scheduled game. The committee shall be responsible for suspending players for more than one game. The committee shall be responsible for suspending players from further league play. Players removed from further league play cannot be replaced on the roster. Repeated violations may jeopardize post season participation by the individual or team. The severity of the infraction will determine the penalty and maximum penalties may involve more than one season. Each incident will be reviewed and the team captain will be informed of the decision within a reasonable length of time.

 

SECTION 3 CONDUCT
Good sportsmanship will be stressed at all times. Profanity will not be tolerated; guilty parties will be ejected from the game. The committees and/or game official will have the power to eject a player or spectator and forfeit a game without warning for any conduct deemed unsportsmanlike or detrimental to the game. Any participant assaulting game official or committee will be automatically suspended for the current season and the incident may result in legal action. Threats to an official or committee will result in multiple game suspensions. Any comments such as "I will take care of you later” or "I'll meet you in the parking lot" will be considered as threats and will be taken seriously. When players are listed on a team's roster, it is understood that the team captain will notify them of all rules and regulations including the Sports Code of Conduct.


Subject A: PHYSICAL CONTACT MISCONDUCT
A1. No Individual Shall At Any Time:
A1a. Strike, shove, threaten, or lay a hand upon a game official, player or spectator.
A1b. Use unnecessarily rough tactics during the course of a game.
A1c. Threaten a game official, committee, player, or spectator with future violence such as, "I will take care of you later," or "I'll meet you in the parking lot”. Assault charges may be filed for the above examples of misconduct.


Subject B: VERBAL AND VISUAL MISCONDUCT
B1. No Individual Shall:
B1a. Engage in an abusive, verbal attack upon any official or individual on or off the contest area.
B1b. Use trash talk, profanity, obscene, or vulgar language, under any circumstances, on or off the contest area.
B1c. Engage in an objectionable demonstration of dissent or unsportsmanlike conduct such as throwing equipment or any other forceful action.
B1d. Contend the decisions of an official, except the team captain.


Subject C: GENERAL MISCONDUCT
C1. No Individual Shall:
C1a. Carry any type of weapons. Authority will be informed immediately if participant is found with any type of weapons.
C1b. Refuse to abide by game officials and committee decision.
C1c. Appear in the contest area under the influence of alcohol or drugs.
C1d. Consume alcoholic beverages while the team is participating in a game or in the contest area.


SECTION 4 CONSEQUENCES / PUNISHMENTS
Subject A: MINIMUM CONSEQUENCES
A1. Verbal warning by the official or committee.
Subject B: AVERAGE CONSQUENCES
B1. Suspension from the current game and any subsequent games on the same day.
B2. Official may call the game and award a forfeit victory to the opponent.
B3. Committee may suspend the individual/team from between one additional game and from further league play.
Subject C: MAXIMUM CONSEQUENCES
C1. Committee will determine consequences upon completion of review.

 

LEAGUE REQUIREMENTS


SECTION 1 TEAM ROSTER

Subject A: PARTICIPANT
A1. Team captain must be at least 21 years of age.
A2. All players must be at least 18 years of age to participate.

A3. If players is under 18 he must have is guardian sign the waiver and the guardian must be present at all time when playing.
Subject B: ROSTER
B1. All players on the team roster must meet FilCom’s requirements in order to be eligible for the league.
B2. New players must attend FilCom’s open gym tryouts and meet the league requirements in order to be considered for any division.
B3. Team rosters must be submitted on or before the first game of the league.
B4. Any revisions to the team roster must be done before the start of the league.
B5. Team rosters will be frozen after the 3rd week of the current season league starts.


Subject C: FORMATION
C1. Teams
C1a. All players may choose to leave their current teams after the season and join another team without permission; however, Team Captains must be informed.

NOTE: If you have a bye on week 3, it’s your responsibility to inform the committee before week 3 is over

SECTION 2 LEAGUE DIVISION
Subject A: OPEN DIVISION
A1. Team rosters may contain a minimum of eight (8) and maximum of thirteen (13) players including the team captain.
Subject B: 6’0” and UNDER DIVISION
B1. Team rosters may contain a minimum of eight (8) and maximum of thirteen (13) players including the team captain.
B1a. Players should not exceed 6’0”.
Subject C: 30 and OVER DIVISION
C1. Team rosters may contain a minimum of eight (8) and maximum of thirteen (13) players including the team captain.
C1a. 3 imports on roster, 2 imports can play on the court a time.

C1b. All players must show an ID if questionable to verify the age

NOTE: All league requirements, game rules & regulations, will apply to all divisions.

SECTION 3 CONTRACTS
Subject A: CC&RR
A1. Team captain must be knowledgeable of the CC&RR (Code of Conduct / Rules and Regulations)
A1a. Team captain is responsible for explaining CC&RR to participants.
Subject B: WAIVER
B1. Team captain and all participants must read and sign all waivers.
B1a. Team captain is responsible for explaining contracts and waivers to participants.
B1b. Participant will not be able to play if waivers are not signed.

Subject C: INSURANCE
C1. FilCom Basketball Association does not provide individual accident insurance for its participants. Each player is responsible for his own medical insurance coverage. FilCom urges all captains and players that in case of an accident/injury situation, it is their responsibility to report the incident to the game official or committee immediately so that appropriate actions may be taken.

SECTION 4 ELIGIBILITY
Subject A: PLAYER
A1. 6'0 & under and Open Division only. All Players must play at least 4 games to be eligible for playoffs. NO EXCEPTION

B. 30 & over Division only. All players must play at least 2 games to be eligible for playoffs. NO EXCEPTION

C. D-League Division only. All Players must play at leat 1 game to be eligible for playoffs. NO EXCEPTION

A2. Player may belong to only one (1) team in any division per season. Any player found on more than the legal number of teams will be considered ineligible and automatically dropped from the season.
A3. Player whose eligibility has been protested must present the committee with an original or certified copy of their birth certificate or other form of photo identification showing their age and nationality. If unable to produce acceptable verification, player will be considered ineligible and not allowed to participate.
Subject B: COMPLAINANT
B1. All captains and committee may challenge the eligibility of any player(s).
B2. Protests on roster eligibility must be made at least one week prior to the game. Protests cannot be made on game day. NO EXCEPTIONS!
B3. Committee will obtain documents and will conduct periodic roster check.

SECTION 5 UNIFORM / JERSEY
Subject A: MOTIF
A1. All teams must have matching top jerseys.
Subject B: NUMBER
B1. All teams must have commercially printed numbers on the back. No taped on numbers or written in numbers on jerseys at any time.
B2. Jersey numbers may not be more than two (2) digits and may not be duplicated.
B3. Proper league uniforms are required before and during regular season games.

Subject C: APPROPRIATION
C1. Players will not be allowed to play in a game without matching uniform or jersey.

C2. There is absolutely no sharing of jerseys allowed at any time during your game.

 

GAME RULES & REGULATIONS

 

RULE 1 GAME OFFICIALS

There will be two (2) accredited referees and if needed, a basketball athlete referee.

RULE 2 OFFICIAL TABLE
Game officials, committee, and assigned staff are the only people allowed at Official’s table during a game. No talking to scorekeepers during game time. Questions can be asked only during half time or time-outs. Anyone who violates these rules will be given a warning and a technical foul. Team captain or the assistant team captain must assign a designated person to coach the team when they are not present.

RULE 3 PLAYING TIME
There will be two halves for 30 & over, 6'0 & under and Open Division. Each half will be 20 minutes in duration with running time. The clock will be stopped at the last 1 (one) minute of the first half and last two (2) minutes of the second half. If the team is ahead by ten (10) points or more at the last two (2) minutes, the clock will not stop. At any time if a team is ahead by 35pts or more on 2nd Half, there will be no shot clock and the clock will not stop during timeout or technical foul.

The D-League Division each half will be 10 minutes in duration with running time. The clock will be stopped at the last 1 (one) minute of the first half and last two (2) minutes of the second half. If the team is ahead by ten (10) points or more at the last two (2) minutes, the clock will not stop. At any time if a team is ahead by 35pts or more on 2nd Half, there will be no shot clock and the clock will not stop during timeout or technical foul.   

RULE 3 TIME OUTS *
Each team is entitled to four (4) 30 second time-outs during the whole game and the clock will be stopped. Time-outs will not carry over into overtime. Only one (1) time-out provided in overtime. The referee has the power to stop the clock at his discretion when there is an unusual situation that warrants a delay. Any player receiving a technical foul will automatically have a team time-out taken; if not available it will be an official’s time-out for the technical and the clock will continue to run during the duration of the time.

RULE 5 HALFTIME *
Halftime will be five (5) minutes in duration unless running behind schedule, then it will be two (2) or three (3) minutes. This will apply during “warm-ups” as well.

RULE 6 TIE GAME
Subject A: REGULAR GAME
A1. In case of a tie game, there will be a running three (3) minutes overtime starting with a jump ball. Only double overtime is allowed. If double overtime ends in a tie game, it is then recorded as a tie. Clock will be stopped in the last one (1) minute of overtime.
Subject B: PLAYOFF GAME
B1. In case of a tie game, there will be a running three (3) minutes overtime starting with a jump ball. Clock will be stopped in the last one (1) minute overtime. The game will continue until one team prevails.

 

RULE 7 GAME AND FORFEIT TIME
A team must have a minimum of four (4) players to start the game. Line-up must be turned in to the scorekeeper at least five (5) minutes before the game begins. A ten (10) minute grace period will be given to all game times. The five (5) minute warm-up is part of the ten (10) minute grace period. The ten (10) minutes will come out of the first half game time. The team with enough players will be given two (2) points for every minute that the opposing team is short of player(s). The game clock will start and wind down to ten (10) minutes. If the team's players show up within the grace period, they will begin at whatever time is on the clock. The committee’s watch will be the official clock in establishing a forfeit time. Any team accumulating one (1) forfeit during a season may not be invited back to the following season; two (2) forfeits, a team can be dropped from the league.

RULE 8 PROTEST
Subject A: CONSIDERATION
A1. Only protests regarding ineligible player(s) or rule interpretations will be accepted and considered valid.
A2. Protests involving the judgment of an official will not be given consideration.

A3. Protest or complaints against an official will not be tolerated and may result in a technical or an ejection from the game and if severe, possibly a one (1) game suspension.
Subject B: PETITIONER
B1. The team captain is the only participant allowed to file a protest.
B2. The team captain must submit intention of protest one week prior to the game.
B3. The committee and officials will confirm to the team captains if protest is valid.
Subject C: JUDGEMENT
C1. All decisions rendered by the committee or game officials are FINAL.
C2. The team captain has the option of filing a written protest.
C3. In all protest situations, the game will continue from the point of protest, if the protest is upheld

RULE 9 SHOT CLOCK
Twenty-five (25) seconds shot clock per possession will be in effect at the last five (5) minutes of each half.

RULE 10 FOUL SHOT
Foul shots will be taken during an entire game and in overtime. Each player will be entitled to five (5) personal fouls.
Fouls will be penalized as follows:
Subject A: INDIVIDUAL FOULS
A1. Shooting Fouls Made – two (2) or three (3) points, Offensive team shoots one (1) foul shot.
A2. Shooting Fouls Missed – Offensive team shoots two (2) or three (3) foul shots.
A3. Common Fouls - receive the ball out of bounds.
Subject B: PENALTY FOULS
B1. Eight (8) team fouls in each half - shoot one and one. Play ball on the 1st free throw attempt.
B2. Eleven (11) team fouls - shoot 2 foul shots
Subject C: FLAGRANT FOULS
C1. Intentional fouls will shoot two (2) foul shots plus the ball out of bounds.

C2. Depending on the flagrant foul, the results on a player may lead to an ejection and one game suspension.

C3. Technical fouls will shoot two (2) foul shots plus the ball out of bounds. (This will also count as a personal foul for the offending player). Player must sit two (2) minutes of running clock time (game clock) before re-entering the game.


NOTE: On technical fouls the clock will continue running unless referee stops under referee’s discretion. Two (2) technical fouls (for sportsmanship) on any one team will result in a forfeit for the offending team.

C4. Any player with un-sportsmans like conduct or trying to harm another player intentionally, may result in an automatic ejection from the game and possible suspension for the rest of the season.

RULE 11 FREE THROW
Only six (6) players allowed on the lane during free throw (Three (3) players from each team including shooter).
Subject A: The five (5) players on the lane can cross the line after the free throw shooter releases the ball.
Subject B: The free throw shooter cannot cross the free throw line until the ball hits the rim.
Subject C: The other four (4) players must be behind the free throw shooter and cannot cross until the ball hits the rim.


RULE 12 SUBSTITUTION
Free substitution is permitted while the ball is NOT IN PLAY. The substitute MUST report to the official table and wait in the substitution box before entering the game. The signal is when the referee blows the whistle and calls for subs. Failure to report at the official table will delay entry. Illegal substitution will cost the substituting team a technical foul.

RULE 13 INJURY SHOOTER REPLACEMENT
In the event of where a player is fouled and is injured, the team captain of the opponent will choose from the four (4) players who are currently on the floor/court and not from the bench.

RULE 14 JERSEY / UNIFORM
All players MUST tuck in jersey/uniform at all times. Any player who violates this rule will receive a technical foul and possible suspension of one (1) game if done constantly.

RULE 15 JUMP BALL
When the referee calls for a jump ball, the two (2) players whom last touched the game ball must jump for the ball. Players on the court must take their position immediately. The jump ball will be on the center of the court or on the free throw line. Referee can call for a technical foul against the team that is delaying the game.

RULE 16 GAME BASKETBALL
Basketball will be furnished by FilCom for games only. All teams must have their own basketball for warm-ups.

RULE 17 ACCESSORIES
No jewelries of any kind or rubber bands will be allowed during the game. A technical foul and possession will be awarded to the opponent.

 

RULE 18 DUNK

Dunking is allowed in all divisions, however you cannot hang on the rim.  If this occurs it will be a technical foul towards the individuals team.


RULE 19 BENCH
Only players are allowed in the player’s bench with the exception of the coach or sponsor. All spectators, fans or family are not allowed to sit with the players. They must sit on the opposite side of the court. If this rule is broken, it will be an automatic technical towards the team.

RULE 20 RULE BOOK
High school rules are applied except on modifications mentioned above. In the event of any rule questions, the committee shall have the authority to institute new rules or to change old rules, to maintain a continuity of the overall sports program, and justification of the rules shall be final.